Paul WS Anderson’s worst video game movie


It was a brief moment – just around the release of “Resident Evil: Retribution,“And the discourse of” vulgar authorism “that topped with it – when it seemed as if Paul WS Anderson had found a way to arms the nü-metal-nothing in his blockbuster slop in a strange type of something that no one else could do. If the first three films in the Survival-Horror franchis were systematically emptied Capcom’s Source material of everything that made “Resident Evil” video games frightening, fun or at all interesting for some other reason, the fourth made it seem like Anderson had a hole straight through the bottom of the lowest common denominator until he broke through another artistic stratum altogether; A less concerned about plot or purpose than the orgiastic joy of creating recursive spectacle at the end of the story.

The sequence where Anderson’s wife and Muse Milla Jovovich pushes through a simulation of the previous film In slow movement was enough of one OucoborosisBorrowing a word that most of my generation learned from “Resident Evil 4”, to suggest that Anderson’s uneven aesthetics of forever stuck in what 13-year-old boys thought were cool 1997-can be enough to save him from the tedium for what 13-year-old boys thought was cool in 2012. While the rest of the film industry went all-to CAPE. 2012. While the rest of the film industry went all-in on Capeshit, The “Mortal Kombat” Sticking to his weapon. By doubled at Braindined Gaminess, which had made him such a Pariah earlier, Anderson was able to stand out from the present.

Thirteen years later, he still has not progressed.

Anderson’s idea of ​​video games -movies is the same 2025 as it was 2012 (and 1995 before then), even though video games themselves have developed too far to fit under any coherent umbrella; Even the “Resident Evil” series has been made unrecognizable from its origin. Anderson used to be mocked to make films like Unapologetically felt like video games, but at a time when some random screenshot from the latest “Monster Hunter” sequels have more life and details than the sum of the film adaptation that Anderson made of 2020, it starts to seem like he might not even be able to do it anymore.

https://www.youtube.com/watch?v=cmyrp5vk3mu

In that light, his decision to shoot ”In the lost countries“With the unrealistic engine – building the world for its latest fantasy adventure vehicle with the same tools that people use to create their own content in” Fortnite ” – feels like a cross between a Hail Mary and a cry for help. As someone who has been sitting for Anderson’s work since I was little and who still claims that “Event horizon“Is a simple piece of interstellar Schlock, I couldn’t help but hope to make a literal Video Game Film would drive the director so deep into the heart of his style that it would force him to rediscover why even his most flexible things used to feel of its kind in his stupidity.

Unfortunately, my hope was misplaced. Adapted from George RR Martin’s short story from 1982 with the same name, “In the Lost Lands” is Unequivocally a Paul WS Anderson image in some important respects (ie it opens with a sequence where Jovovich uses impractical witch magic to kill some bad guys in fetishist slowly in the light of an industrial wasteland), but the same video game aesthetic that facilitated his former B-MOOVIES otherwise enthusiast

This moment on a movie is so ugly and confusing to look at it that its fabral-like story-ostexton even of Anderson’s standards-never even has the slightest chance to overcome how difficult it is to see, since the dazzling digital places that give its post-apocalyptic future “are too guaranteed to lose at a moment. Using the irreplaceable engine to create real -time environments is supposed to make the actors seem more integrated with their surroundings than they can if they are pushed against a green screen, but all spaces in this core -western Western, from the burnt expanses of the firefields to the iron boundaries under the mountain where the action begins, boasts with the incredible seam. Even Jovovich’s tattoos seem to float around her face. “Sky Captain and the World of Tomorrow” came out 21 years ago, and yet it feels like we have somehow managed to take 10 steps back.

It does not help that the lost countries themselves are as accurate and discerning as atomic bombs that created them – if you asked chatgpt to create “‘Mad Max’, but much more empty and 9,000 percent more orange,” this is exactly what it would spit out. And the people who live in it are not doing better. The characters in Constantin Werner’s script talk almost exclusively in an exhibition, and yet it was only towards the end of the movie that I began to understand who some of them were – or what any of them wanted. Words to the wise: When a movie starts with someone looking down into the camera lens and offering the audience to tell a story “about (they have) got time and the stomach for it,” it is always a much bigger “if” than you would think.

Here is what I could put together: the world has gone to crap, and the only survivors live in a city governed by a religious cult whose only belief is that hanging people are fun. The haunted witch Gray Alys (Jovovich) disagrees and uses her mind for sliding their fists before it’s too late – much to the battle in the cult’s patriarch (Fraser James) and his deadly executor (Arly Jover). But real The control of the city lies in the hands of a dying overlord, whose beautiful young Queen Melange (Amara Okereke) wants to turn into a werewolf so she can be with her secret lover. How would that help? Save your questions to the end, or preferably never.

What is important is that Alys has been cursed for granting everything desired by her, why – when the queen visits the witch in the great dark room where she is unexplained for people to come wishes – Aly’s powerless to deny Melange’s request to become a werewolf. Just as she is powerless to deny the fucking captain of the superior’s army (Simon Lööf) when he sneaks in to wish that melange not transformed into a werewolf. What is a witch to do! Alys’ plan: Hiring the robust gun looper Boyce (Dave Bautista, does her thing) to follow her to the mythical domain in the sake of her double -patted snake gun, where they will kill the scary werewolf that lives there, take advantage of their power and … figure out the rest when they get there. And just to be clear, the gun does not Fire Snakes. It does not fire anything. A couple of snakes just live on it? And maybe they are just an illusion?

AnywayI guess it has done the epic assignment that Bautista promises us in the film’s opening address, but the installation is so clumsy-and the spatial geography so confused-that the only feeling of direction originates from Anderson’s use of a “Lord of the Rings”-like map to map his character (a great device that I want, which I want As I want, as I want, what it is like, as I want, as far as the actual “Lord of the Rings” films did not trust such things, as their places were lively and visually separated from each other, but “in the lost countries” does not have the same luxury;

“In The Lost Lands” is the worst during the early stretches of Alys and Boyce’s journey, when the movie Feign on Pathos when it lays the foundation for a love story between its heroes, and Bautista is forced to complain things like “all men are animals, but not all men are monsters.” Backstory is a kiss of death to a movie whose actual The story is already struggling to make any sense, and where Martin’s affinity for surrounding Lore helped the “Elden Ring” to reach deeper than any of Frommare’s previous game, the author’s signature matrix of the intersection of loyalty and mile-deep mythos is strangely less suitable for a 100-minute Western one in slow.

The better to party the eyes of the sandblasted sterility in the film’s pictures, I guess, which is only a bit illuminated by the action sets that Anderson arranges against them. One High-Octane Chase Involving An Airborne School BUS HAS THE MACKEST OF Something That Might Been Fun In A Different Movie, But The Clarity That Anderson Typically Bings To His Stunts Is Soured by His Struggle To Situation Them in The Contex of Alys and Of SKull River (Spoiler Alert: It’s a Vague Orange Void With Some Skulls On The Ground).

Why is the executor so hell to kill Alys anyway? Is she just annoyed by the fact that Alys has the power to change her appearance at any time? As much as there is some kind of coherent review in this feature length scene in a movie, it is that you should be careful what you want, because the power to reshape the world has a tendency to blow up on the face. It is a morality that Anderson learns in the harsh way; After decades of trying to penetrate the needle between movies and video games, he finally got his hands on the tools required to fulfill that dream. In this way, his films have lost the last track of what made them worth playing in the first place.

Rating: d

Vertical entertainment will release “In The Lost Lands” in theaters on Friday 7 March.

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