Neil Druckmann, Halley gross interview


When it comes to adjustments to the screen, we are in ”A video game Renaissance. “At least, that’s what”The last of us: Part II ”Author Halley gross and Neil Druckmann think.

“Sometimes I meet movie directors that I am a big fan of, as if I had a meeting with Fede ÁlvarezThat just made the last “strange” movie, and he tells me how much he was inspired by “the last of us,” Druckmann said. He is the manager of video game Studio Naughty Dog and an executive producer and co -creator with Craig Mazin by “The Last of US” TV View on HBO.

“Then I had an interview with Alex Garland And he tells me how much he is inspired by ‘The Last of Us: Part II,’ “said Druckmann.” And I’m like, “Dude, I stole everything from you from” 28 days later. “What are you talking about?”

In 2020, Naughty Dogs Action adventure sequel-about an unlikely father and daughter-Esque duo (played by Pedro Pascal and Bella Ramsey on TV) in front of a zombie fungus apocalypse-met pandemic setback and a severe script month before the game. Druckmann and Gross said they were hoping “The Last of Us” season 2 Wooling would be “very different”, but was after their best -selling title.

“We are really lucky because” The Last of Us “has always been a very character first, narrative first franchise,” Gross said. She and Druckmann together wrote the game, which went on to earn big prices and break sales records. At the show Druckmann and Gross wrote several episodes with Mazin. There are only two games, but “The Last of Us” has already been renewed for season 3.

“We started with a very strong base for growing,” said Gross, who is also a former TV writer at “Westworld.” “There is this preconceived notion of how games are for people who are not in it and love them and play them. Hopefully this show will make people go,” Hi, wait, how games can be as to? ‘Now I’m fascinated. “”

Good narrator can jump between media “pretty seamless,” Druckmann said. Yet he agreed that the film, the television and video game industry “bleed into each other”, from Prime Videos Emmy winning “Fallout” to the new Live-Action/Animation Hybrid “A Minecraft movie.” Even with that movement in mind, Druckmann said, it is important to secure and maintain the right talent who understands games.

“The people at the top must be players, must Have a love for it, “Druckmann said, noting the many adaptations he has seen falling through during his career.” I don’t even know how many times we (walked) through it ‘Uncharted’ With different directors, different authors, before we ended up with a movie that was really successful. “

He continued, “You have to find someone who loves it as much as you do.” For “The Last of Us,” said Druckmman, “It was Craig Mazin.”

What made Naughty Dog to believe that a comedy writer for “Mythic Quest – which is also The guy behind the devastating historical miniseries, “Chernobyl” – fit right for the job? Several factors helped Mazin’s case then, but the black and white switchblade etched on Showrunner’s forearm today could not have damaged.

“I’m hardly the only person who has a” last of us “tattoo,” Mazin told IndieWire in another interview. “But people ink this (games) on the skin permanently. It’s a huge part of who they are, and I’m one of those fans. So of course I don’t want to do anything that will break it. On the other hand I get to work with Neil Druckmann and he won’t Let me break whatever. He is extremely generous when it comes to finding out how we expand things and grow history and find new opportunities. ”

When Druckmann first met Mazin, he said he could tell that the Emmy winner was a real “last of us” devoted. “(Craig) talked about such small details that only the most hardcore of our fans have taken up,” Druckmann said. “And he sees all of it. “

This care and attention to details proved to be essential when the show’s extent expanded between season 1 and 2. The technical challenges that Mazin met while making his beginners and other parties of “The Last of US” were mostly the same, he said, but “Canvas got while he made his beginners and other parties” The Last Us “The Last Us Their beginners and other parties of “The Last of Us” were mostly the same, he said, but “Canvas got while making his beginners and other parties of” The Last of Us “was mostly the same, he said, but” Canvas got while making his beginners and other parties of “the last of us” was he “said, he said, he said. by “The Last of US” major.“Mazin said:“ It didn’t get any bigger because it needed. It got bigger because it would. “

Druckmann said: “Then takes (Mazin and the show) to a place that HBO that respects the story, respects creators, it gives us resources to have these ambitions, especially this season with what we do on this crazy mountain and coaster. It is so to do it right.”

Yes, you can mount the perfect team and the right equipment. But the only way to win a game is to play it – your Way, right? Even when adapting the beloved source material that players will feel strong, Druckmann said, specificity and originality are still king.

“You have to beat that balance,” he said. “If you get too close to the material and don’t change anything, just copied it and it will be a smaller version. If you change too much, you may end up with something good, but you have dropped the essence in it. It is this narrow band that you have to thread that needle, and I think that’s what makes the best adjustments. That is what we try to do.”

“The Last of Us” Season 2 premieres on Sunday 13 April at 21 o’clock at HBO and Max.



Source link

Leave a Reply

Your email address will not be published. Required fields are marked *